During one cutscene in Wolfenstein 2: The New Colossus, a pretty
serious conversation between BJ Blazkowicz and his wife Anya on their U-boat
base is interrupted by someone who's just finished using the toilet. That's the
tone of the game encapsulated, really: moments of sincerity punctuated by the
silliest of jokes.
Like with The New Order, this is a fun wrapping for a
first-person shooter where you kill many Nazis. This time Blazkowicz and his
friends have gone to the Nazi-occupied USA, with the intention of teaming up
with a few other resistance groups and starting a revolution. Meanwhile, Frau
Engel, the unhinged villain from the first game, is on a relentless and bloody
hunt for BJ. Your journey takes you to places like Manhattan, Roswell and New
Orleans, where you can see the various ways in which the Nazis have imposed
their rule, before shooting them all in the face.
I won't say too much about the specifics of the settings in
Wolfenstein 2, just because I've avoided everything about The New Colossus
since its E3 reveal and enjoyed the surprise of discovering them. Most of the
time you'll find yourself shooting Nazis in nondescript corridors anyway,
though.
One of the most memorable parts of the story is exploring a
disturbing, alternate reality Roswell during a Nazi parade while Blazkowicz is
disguised as a firefighter. Members of the KKK are casually walking the
streets. One woman tries to kiss up to a Nazi officer, and ends up committing a
faux pas that gets her reported, while one newspaper seller thinks he knows the
truth about who BJ really is. The ambience of it reminded me of exploring
Columbia during the opening of BioShock Infinite, or indeed Rapture in Burial
At Sea: it's just world-building and triggering NPC conversations, really, but
the detail and atmosphere is extraordinary.
Sadly, it's the only sequence of its kind in the game, and I
think a few more populated areas like this would've helped make its setting
feel even more real. Your home base is expanded this time, though, which
compensates: after every mission, all of your supporting characters will have
new things to say, and some will offer (mostly dull, actually) little
sidequests to take on. If you enjoyed the tense Frau Engel train sequence in
The New Order, too, you'll be pleased to know there are a bunch more like it in
The New Colossus that I found just as effective.
Battle sprawls
As with the first game, you can optionally sneak around and take
out all the enemies in a given area instead of going weapons free, and killing
an officer will prevent further reinforcements from turning up if you're
caught. The difference here is that the environments are a lot larger, and
there's usually more than one way to get around, even if it's just the classic
games thing of moving through a couple of vents. I managed to take out a chunk
of the officers stealthily, but it definitely feels harder to do that with the
scope of environments and the amount of people who can spot you within them.
That's not an issue, though, because The New Colossus still has some of the
best guns in any FPS game, and using them is always more fun than any of
Wolfenstein's stealth interactions, despite BJ having a lovely hatchet melee
takedown move.
The shotgun is the standout for me, as it was in the first game.
This time it's got three rotating barrels, and with the game's weapon upgrades
found dotted around the world, you can make it fire from all three at once, as
well as adding ricochet damage that lights up the environment. These aren't as
transformational or exciting as Doom 2016's gun mods, but they still give you
the feeling that your arsenal is evolving across the game. Another one I like
is the nailgun upgrade for the submachine gun, which downgrades it to single
fire but also makes your bullets deadlier. Combined with the suppressor, it's a
pretty useful gun for quietly downing multiple enemies before they can open
fire and an officer sets the alarm off.
I feel like the armoury could've been a bit wackier, though: a
few of the heavier guns let you fire strong laser beams and blobs of flames,
and even a black hole-like orange gravitational blast. Since you can't move
very fast while carrying them, though, more often than not they just make you a
slow-moving target. It might've been more fun if these guns were a permanent
part of your arsenal and didn't slow you down, especially as later enemies
include robot dogs, mechs and robots that can blink around the
environment.
At the start of The New Colossus, you can
pick which timeline you followed in the first game, whether polite American pal
Wyatt or Glaswegian pilot Fergus survived. I picked Fergus like I did in the
first game, and your choice grants you use of a certain weapon: a fire-based
Dieselkraftwerk if it's Wyatt, and a Laserkraftwerk in the case of Fergus,
which can vapourise enemies. Who you saved also changes certain cutscenes throughout
the game, which is a nice touch, even though I found Fergus's wacky adventures
with his misbehaving mechanical arm and constant disagreements with resistance
leader Grace Walker to be a bit much after a while.
New to Machinegames'
Wolfenstein are contraptions, a set of abilities that BJ can acquire from the
halfway point of The New Colossus. One's focused on stealth, quieting your
footsteps and letting you sneak through tiny spaces. Another gives you a height
boost to reach better tactical areas, while the other lets you kill enemies by
ramming into them. You initially choose one, and are later given optional
sidequests to pick up the others. Having tried all three, being able to turn BJ
into a battering ram who can gib officers by barging into them is by far the
best. In these later levels, too, you can reach new areas by running through
certain types of walls, which feels badass. I wish they were in the game from
the start, though. By the time you acquire a contraption, you're slightly too
close to the end of the story to really get the most use out of it.
There are
some optional asides on top of the story, though, if you want to go back and
have more fun with your growing suite of toys. Killing officers gets you enigma
codes, which you can then use to unlock extra missions that take you back to
previous level locations, where you're tasked with killing high-ranking Nazi
officers while dealing with a slightly tougher range of enemies. I did a bunch
of these, and they're a nice extra for those who want more from the game after
the credits. It took me 14 hours to finish The New Colossus, while taking the
time to explore environments properly and do extra missions, and depending on
the difficulty, methodology and the type of player you are, I imagine it would
take most people 11-16 hours. I recommend quicksaving as much as possible—the
checkpointing isn't terribly generous, and firefights can go on for a while.
The game's two medium difficulty settings, for experienced and casual players,
are well-judged depending on the kind of challenge you're after.
The variety of levels is still impressive, although it didn't
dazzle me as much as The New Order did in that regard. I think the game peaks
just under halfway through with Area 52, which features some large,
multi-storey hangars that are particularly fun to clear out, as well as a
moving train section where you're emptying out tight corridors of Nazis with a
shotgun. If, like me, you were wondering how Machinegames would top the whole
Nazis-on-the-moon scenario in the first game, you'll enjoy how the developer
answered that, even if I found the level in question to be a slog compared to
some of the earlier ones. The final chapter, meanwhile, features a battle with
a couple of larger enemies that I just found arduous. I was ready for it to be
over by the end.
The developers take the time to expand on BJ Blazkowicz's
background, which yields mixed results. The game generally has a wider tonal
range than the original, touching upon racism and abuse, but it doesn't really
dwell on those subjects long enough to have anything to say about them. I don't
expect tons of thematic depth from a game with Wolfenstein in the title,
obviously, but as it stands, they just feel like extra details to ensure the
player knows the world around them is harrowing—and they didn't really register
any emotional impact on me as a player either way, mainly because they feel
half-explored.
I've got a few other
gripes, too. Climbing and jumping over bits of the environment is a pain in The
New Colossus, and it feels like picking up items could be a bit slicker than it
is. There's some mild texture pop-in, as well, most noticeably around your
U-boat base, where your allies' little rooms are lovingly stuffed with details
that reveal more about them.
I'm
still won over by Wolfenstein 2's variety and gunplay, though, and even if it
doesn't feel as fresh to me as The New Order did in 2014, I love the escalating
firefights that play out in its various mini sandboxes. I appreciate that you
can find singleplayer games like this in 2017, where there's so much attention
paid to details like characterisation, sound design and facial animation, on
top of how wonderful the guns feel. The New Colossus is fun and funny—a decent
successor that's not just more of the same.
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